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1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.11 23:16:00 -
[1] - Quote
Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.11 23:21:00 -
[2] - Quote
I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.13 01:59:00 -
[3] - Quote
EnglishSnake wrote:lol Nice joke OP, next you will ask for killstreaks and nukes
It's scorestreaks now.
It wasn't really a joke. I started playing DUST because I wanted a game with massive corp on corp battles, rivalries, strategy, tactics, challenging game play, cutthroat attitude, EVE players (hopefully) buying me tanks and paying me to make someone else lose, and face melting. Lots of face melting. Hopefully with plasma, lasers, missiles, and stuff I've never even heard of. I keep playing DUST because it's fun, and the Devs are implementing more of what's above. It's BETA after all.
I'm not so conceited that I think I'm going to change the Dev's plan, because they know who they are going for and what they are doing, and I guess I'm not against PvE, but I am against many players who aren't comfortable with FPS games, and who want an easy, relaxing, dumbed-down FPS game to play.
I suppose from another point of view, PvE might be a good thing because then hopefully the Devs will increase the speed of PvP for PvPers. Hopefully there won't be too many nerfs next build, but more buffs instead.
I don't want an easy game! IMHO making DUST easy for bad RP players is like making EVE easy for bad CoD players. I can only speak for myself, but it's the feedback thread, so that's some of mine.
p.s. The bad @ FPS/RP stuff wasn't really directed @ anyone who posted in this thread, more at other stuff I've seen. It seems like everyone here wants PvE for pretty good reasons. I'm sure the PvE will be fun... I have enjoyed pve from games like cod zombies/ Left 4 Dead too. I also kind of wanted to see a feedback thread that's not a restated version of what's been suggested 10,000 times. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 18:43:00 -
[4] - Quote
I was going to let this thread die, but it just won't stay down!
I've read everyone's comments, and thought about it more. After changing my mind a little bit, here is my revised argument.
From my subjective view about the current player base, it seems like if PvE is fun and gives enough SP/ISK/Rewards that people will do it, almost no one will PvP. If they do PvP, it'll be like EVE. I've heard stories that people wait for an hour+ in one place or moving around for sixty seconds of battle, but even in the most intensive battles it's nothing like playing an FPS game for 10 hours. I enjoy ten seconds of downtime (respawn) for ten minutes of battle, and not the other way around. (Note: if you CS you're probably fine with longer downtime, but the downtime is your fault, it's not forced upon you.)
Also, part of this game (at least for me) is the whole mercs on mercs concept, and the fact that other mercs are the ones who take away your hard earned gear and ISK, and that by earning your gear and ISK you are reducing what another player might earn. Giving players an alternative way to get around the whole mercs vs mercs concept is disappointing. I don't doubt that PvE will be fun, challenging, and rewarding for those who partake in it, but it takes some of the pleasure of denying an opponent of an objective/kill/WP because that player can just slink away to PvE.
This is a difference in opinion and a personal preference. It's great that people enjoy a variety of things in a game. I am skeptical that there will be a game that "everyone" wants to play. Some people will enjoy a game, and others will not. The devs will make a game that people like. If "everyone" likes PvE and not PvP, they'll focus on PvE. "Everyone" hasn't posted on forums. I am not representing others in my posts, just myself, and most of the posters on forums do not represent me. Some changes that I am unhappy about are missiles that can't fire in a straight line and slow strafe speeds. If I had been around and on forums to express my displeasure at such planned changes, perhaps they might be a little better, but at least I'd have given my feedback.
Here's another example: Camping from the red line. It's not a problem for everyone, and not everyone hates it. The evidence for this is clear, because many people do it. I see it this way. The devs have a choice. They can leave both groups as is, making the red-line campers happy and some other players unhappy; they can do away with camping from the red-line making the red-line players unhappy and some other players happy, or they can try to find a solution that both groups like, dislike, or are neutral. To me it seems likely that any change the devs make to red-line camping (or no change at all) will leave a group of players dissatisfied. Personally, I'm fine with people sniping from the red-line. I'd prefer if changes were made to the terrain/bullets and shots not disappearing so it's easier to hit them, and I'd love it if corps could queue into public games with multiple squads, or with larger squads. That allows red-line campers to have their fun, and I can have my fun capturing all objectives while the are watching movies while playing one-handed.
I started this thread knowing full well that the majority of players on beta forums would disagree with me. That's fine. I don't know how many other gamers share views similar to mine, but my hope is that there are enough that the devs will want to find a solution that makes me happy and the majority of beta players on forums happy too. I have no ideas as to how the devs can satisfy both groups of players, because all of my ideas satisfy me :p.
As some other posters have noted, this thread is a, "give me, me, me what I want" thread. Of course it is, how many people post feedback for changes and things they do not want? That being said, I would not normally make a thread asking the devs to take something away from other players that the players clearly desire, but from the limited information I've heard, the implementation of PvE will essentially ruin PvP for me. Online games aren't fun if almost no one plays them. I'm sticking around (and I'll try the game on release) because the devs have been creative in the past, so hopefully they will figure out a way to put PvE in a game that I would like to play.
I also understand that I might not be in the target market. I'd love to believe that the devs dedicate their entire lives catering to my desires, but I know that most of the content has already been carefully thought of, researched, and planned. I can't tell the devs what to do, but I can give my feedback on what they have already done and/or have told us they plan on doing. I hope the devs do what I like, but if they don't, that's fine with me. I can only control what I do.
To end, lyrics from one of my favorite songs:
I never walk the street thinking it's all about me Even though deep in my heart, it really could be.
A Tribe Called Quest, Buggin' Out |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 20:28:00 -
[5] - Quote
Garrett Blacknova wrote:1CLIP 1KILL wrote:Of course it is, how many people post feedback for changes and things they do not want? I post feedback that favours an improvement to BALANCE, not feedback that favours my playstyle and makes it stronger.
Maybe because you want balance in the game? Do you make suggestions to make the game imbalanced? Does your style of play not favor a balanced game?
The feedback I gave in the post above is what I think is best for the game. My point is that people have differing views about what is best for the game, and these are mine. I was acknowledging that many people will have views that are different from mine, and that I am not actually "demanding" certain changes from the devs. Other than the paragraph below, I haven't made or endorsed any suggestions because I do not know what every other player will like, or what the devs plan to do.
Someone else suggested that other players might be able to interrupt people PvE-ing. That's fine with me, but I don't consider that to be PvE. It's more PvPvE. The title is provocative so people will post their opinion about PvE. Obviously, PvE will be in the game. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 20:48:00 -
[6] - Quote
Cross Atu wrote:One other assessment from the OP that needs revision is the misconception that all development resources are drawn from one pool. Development teams are assigned different areas within which they work and developers are hired/assigned based on the skills required to fulfill their given role within product creation. I like many of the things on the list in the OP, but to assume that working on one aspect of the game directly diminishes focus on another aspect is simply inaccurate.
Good point. I believe there is some crossover, but I have no idea to what degree. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 22:44:00 -
[7] - Quote
Garrett Blacknova wrote:And this fits the definition of "trolling" if you look at it the right way.
My apologies if you took it that way. I meant it more to arouse or stimulate thought and discussion. I did not see another thread that articulating my sentiments on the planned content. To avoid seeming contentious, I made an attempt not to specifically discredit or criticize other people's opinions about PvE.
I feel that the title is justifiable because I'm fairly certain that players are able to give their feedback on content that has happened or will happen. I have no delusions that the devs will change what they have already planned because of this thread. This thread is simply how I feel about coming changes. It's my feedback, and although I knew that some players would vehemently disagree with my feedback, I gave it anyways. I have not, and will not, criticize anyone's opinions or suggestions made in this thread with regards to PvE. This is to avoid people from feeling like I am just "trolling" them for a response.
But I do like what Cross Atu and a few others have posted. I wouldn't have a problem if PvE is for noobies, and PvPvE is for everyone else. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.18 15:38:00 -
[8] - Quote
Governor Odius wrote:I don't know what the level of interest is on these boards vis-a-vis the New Eden economy, but I'll assume it's super high. A problem has been facing the economy of late: rampant inflation. People are making a lot of money, and then not losing it. People do missions or incursions and make boatloads of ISK, but without losing ships. Stagnation in 0.0 politics means there aren't many wars taking place. There are too many sources of ISK, and not enough sinks.
DUST 514 is going to be a new ISK sink. That means CCP wants as many people as possible being paid by capsuleers to do something that's going to cause them to die and lose dropsuits, requiring them to spend money on other dropsuits.
Thank you for that post. My question is that if the only way to make ISK in EVE was PvP, do you think more people would lose money instead of everyone making it? I'm not suggesting that's where EVE should go, since the players enjoy that type of PvE game.
I could be wrong, but from what many people seem to want is a PvE system that will make them SP and ISK. That means that even if it's hard, they'll eventually be able to come out with more ISK and SP than they started with.
If the system is PvP only, some mercs are losing gear and money at all times. I'd prefer it if players fought over control/optimization of planets and their resources for EVE players/corps instead of DUST players vs NPCs.
Garrett Blacknova wrote:Obviously never played DCUO or Age of Conan.
I know that was towards CRM, but I didn't even know what DCOU was until I googled it. I know it's subjective, but I tried a few other games and they felt like the same old RPG combat system with a few tweaks.
I am more of an FPS gamer. I played Goldeneye64. I liked action/fighting too. I played Mortal Kombat and Twisted Metal all the time as a kid. I usually pick a few games, and stick with them for a long time. I still occasionally play UT3 on PC, and I'm definitely getting UT3 for PS3. I've played UT since UT99. CoD is another example. Some consider the CoD games to be different, I think of them more as expansions. Every once in awhile there's a break, like when MWF came out, but for the most part it feels like an expansion to the same game. You gave me some of what seemed like your gaming history, so I figured I'd give you some of mine :p.
When I saw the trailers/discussions about this game, my first thoughts were, "hmm, this is new, this is something I haven't seen before. This might be interesting!"
It is made by the CCP devs, but they, despite many protests from the EVE community, are starting it as PS exclusive. It's using Ue3 instead of some tweaked RPG engine they made. It seems to be a FPS game. All of this led me to believe that CCP was actually making a new game, connected to the EVE universe, for different gamers, and most certainly not DLC for EVE players.
And, after trying beta, as of right now, if CCP is going for an entirely different game that's connected to the EVE universe, CCP seems to have been pretty successful at it. This is an entirely different game. Sure, many things are similar, and it shares the same universe, but today, DUST is not EVE. Evidence is pretty clear. Even I'm playing, and CRM seems to be playing.
And to address something else I said earlier, but didn't explain well, I am familiar and enjoy games where the only reward at the end is me winning and the others losing. No money earned, and no experience gained. One of the things I love most about this game is that it adds an additional dimension, which is the addition of ISK. If I see the other side pop a 1.2m+ tank, my first thoughts are not, "oh wow, that guy must have spent a lot of time farming ISK to afford that, I should not blow it up." No. My first thoughts are, "yessss! I can make this guy lose hard earned cash! This game is awesome!" And, if I die, there's the knowledge that the player who just killed me gained isk, and I lost it. It's an entirely player-based economy. When one player makes cash, the other loses it. If I lose some, I can take it back. There's no way to hide from other players if you want to make cash.
Some players have made suggestions about how to keep DUST PvP based with the inclusion of PvE. Posters have also said throughout the thread that PvP is not the only way to make cash in EVE, and it seems, at least to me, that the best way to make money is not to start a war, but to just have alliances and PvE. Some would not mind a game like that. EVE is a great game, and many enjoy it, but right now DUST is more suited to my play style. Clearly, some players like both, there's a mix, and I'm not the only player on DUST right now.
If there's never PvE put in, I'd be perfectly fine and happy. However, I'm sure PvE will be implemented, my hope is that it's done in a way that will make me not care about it, and the people who want it happy. I have no clue what the devs have planned, but I do like some suggestions that have been made by others in this thread.
@ the CoD Zombies guy... Yea, zombies is fun. It also doesn't affect other parts of the game, like PvP ladder rank :p. Sure, PvE might be hard, but....
Also, thanks for not making personal comments about each other guys or responding to those made about you... let's keep it about gameplay only please ^_^
edit: I just laughed (to myself about this), but in terms of gamer loyalty... I sometimes still play TA! When they say "plasma cannon", I think, "LRPC like Big Bertha?"
edit again: I'm not too weird though. I don't play MS Flight Simulator anymore =/. |
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